![]() Now, take that experience, and apply it to horse riding, fighting, talking, bartering, and everything else, and you’ll get the idea.Īnd therein lies the truth about the game. Written clues are meaningless to you to begin with, so you’ve got to go to the scribe and take some reading lessons, and then you can kind of read, but not very well until you’ve practised some more, and then some more. Some missions, in order to complete them, might require you to use a skill you don’t have, like reading. And sometime after that, once I had spent hours shooting my wibbly-wobbly bow, the shakes got less, until they disappeared completely. It was hard, but after a while, I got used to it. And don’t think you’re going to get a crosshair to help you either, because remember, this is supposed to be realistic, and you must guesstimate where exactly the arrow was going to hit. The archery range will give you the basics, but that’s it, and I had to go hunting for hours on end to improve. #Kingdom come deliverance plague how toNo sir, if you want to progress, you need to learn how to do stuff, just like a real person would.įor example, Henry has never used a bow before, so you’ve got to learn to do that. Running around finishing the odd early game quest didn’t reward me much, not even a bit of groschen, the in-game currency. So much, so every other RPG.īut that’s when this game starts to subvert those expectations. ![]() Homeless, jobless, horseless, weaponless, penniless, and just about hopeless, Henry now needs your help to put his life back together, and to give him purpose. But by sunset, you’ll have lost everything, and that only narrowly excludes your own existence. You start the game waking up late, and agreeing to run some errands for your old man. A lazy dullard with a fondness for the local tavern wenches, he has only the vaguest of interest in following in his father’s footsteps. Instead, it’s the story of a lowly blacksmith’s son, Henry. Kingdom Come: Deliverance is not a story about kings, knights, damsels in distress, or even a noble quest to save the kingdom. And when you only see the opening credits roll after three hours, you get the impression that it could take 30 years to tell the story of your character’s life, and maybe that’s a bit too realistic. Four years later, true to their pinky-swear, this is exactly what’s been delivered. No sorcerous powers, no monsters, no make-believe whimsy – you were going to live it up like it’s 1407, with no fanciful embellishments. It was going to be an RPG set in medieval Bohemia, centred around historically accurate events, with period-specific everything, and a realistic progression system. Website: Back in 2014, when Warhorse Studios first started crowdfunding the game, they were honest about what the end product was going to be like.
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